Ammo was plentiful and could be the most powerful weapon in the game as it did quadruple the damage if you scored a headshot. I played the entire game on hard with this pistol and gained the achievement. Where you had to carry this pistol throughout the game. When I first played this game I looked at the achievements, and one of them was called: Gunslinger. I know what you are thinking: The pistol? Out of all weapons why choose this one? Let me explain. In Duke64 it was a prototype weapon that was unreliable, but it was a high risk high reward weapon. It made its debut in Zero Hour as the BMF Thunderstrike where you had to scour secret areas to get this weapon and it only game with 3 shots. It fired mini-stars that once it the enemy, results in a supernova. The plasma cannon was an awesome weapon that cleared rooms once charged. Squeeze the trigger, wait for five seconds, and leg go. Plasma Cannon-Duke Nukem 64-Duke Nukem Zero Hour In order to earn this weapon you had to fry 80 chickens with it. Hi-Temp Flamethrower-Duke Nukem Time to killĪ secret weapon from Time to kill. Stylish ion design and execution as every time you reloaded the weapon you twirled it.Ħ. It had the range, the rate of fire, and the accuracy that made it a jack-of-all trade’s weapon. In the Wild West Era, this gun was a workhorse. Winchester Rifle 30.-.30-Duke Nukem Zero Hour It was an odd weapon that often resulted in hilarious deaths.ĥ. It expanded molecules till the point of bursting.
The Expander was a joke weapon, for the most part. It was gross to use, but satisfying when you heard the kitchen timer ‘ding’ sound. You got this gun when you were in the Australian city of Sidney and it was a shocker when you got it. Four bullets per shot and was insane in terms of recoil. The normal shotgun gets you far, however what if it had four smoking barrels? This Shotgun chews through ammo like nothing and makes aliens become Swiss cheese. What if you combined four shotguns at once? Well you get this beast. The ammo was rare, and it made you covet every box of rockets. It consumes ammo like nothing I have ever seen, but it will always guarantee whatever is in front of you will die within mere seconds. This four barreled machine gun rocket launcher is insane by design.
What if you combined a mini-gun with a rocket launcher? Well you get the Devastator. If there was one weapon I want retuning it would be this weapon. Like the saying goes: Six bullets, more than enough to kill anything that moves. Imposing when held, and made bosses reel back when hit. It was high damage and low capacity weapon what made it high risk high reward, but the consistency of power was undeniable when in the heat of combat. It demanded good judgement and careful aim for the greatest success. The Revolver had an air of refinement, in an uncivilized age. It made its debt in Zero Hour's Wild West Era, as an 1860 Colt Conversion. It held six rounds and dropped anything in front of you with one-two rounds. So did he fire six or five rounds, Or Five? The Peacekeeper Revolver, the weapon that won the west. Peacekeeper Revolver-Duke Nukem Zero Hour Here Are My Top Ten Weapons In The Duke Nukem Series.ġ.